I was thinking yesterday, while soundly conquering the universe in Galactic Civilations, that I was a lot more productive before I had the Internet. (I don’t know why this came to mind during Gal Civ, which is not an online game. It just did.)
I started out on GEnie—not in the chat rooms so much as the online multiplayer games, early precursors to the MMOGs of today with more primitive interfaces (but more than just text). When hourly rates for GEnie got too high I switched to command line Internet access from the Calgary UNIX Users’ Group, which had the cheapest access in town for the time, but was limited to shell access: I read email in Pine and browsed the web using Lynx, both text-based, and I discovered MUDs, which were online environments similar to a large Dungeons and Dragons game, where you created a character and fought monsters and solved quests. I still wasn’t into chat rooms, but there was a social aspect to the gaming: as you formed acquaintances in the game, there was usually time for small talk as you lay recovering from the most recent battle, and you got to know the people you were playing with to varying degrees. Some people formed friendships IRL, and even relationships, with the people they met in the game. And did I mention that all of this happened in ASCII text? During a telnet session into some crazy machine name and port number? From the command line? For hours on end? It was 1995. Most people’s exposure to the ‘net was limited to the online services like Delphi and GEnie and AOL. The people on the MUDs were mostly university students, programmers, and other geeky (sometimes painfully so) adults.
Killing monsters was fun and all, especially when I was supposed to be writing papers for school (I’d gone back ten years out of university for a one-year writing program), but then one of the mudders pulled me over to a MUSH. MUSHes at the time had a variety of themes; some of them were more social and some were more about role-playing, but again, they were text-based. You’d use a key command to navigate about, and as you entered a room, you’d see something like the following:
The walls of this large but sparsely furnished room are painted white, except for the wall opposite the bed, nearest the door, where the beginnings of a mural are taking form. A simple, wood-frame bed sits in the far left corner, with white-cased pillows fluffed neatly atop a blanket of intricately woven blues, rusts and creams. The bookcase resting against the wall at the foot of the bed contains a few small items, including a box of paints and brushes, and a small holocube.
…followed by a list of objects or other players in the room and exits to other rooms. The MUSH I ended up on was CrystalMUSH—it’s still around, though it’s moved a few times; I can even still sign in as my old character there, though I haven’t done so in at least 10 years (except just now to test).
CrystalMUSH was based on the Crystal Singer trilogy by Anne McCaffrey, whose Pern books were also fodder for several other MUSHes. In the series, the main character impetuously takes off with a mysterious stranger who turns out to be a Crystal Singer, a secretive guild whose members mine a rare and valuable communication crystal from the one planet in the known universe that produces it, but at the cost of a symbiotic relationship to the crystal itself that prevents them from leaving the planet for any great length of time. In the MUSH, players created characters who came to join the guild and filled one of various roles: crystal singer, medic, sled tech, etc. There weren’t any monsters but for the crystal singers there were quests to be solved in the form of crystal claims: some kind of puzzle that prevented you from mining crystal and making money in the game, which you needed to get away from the planet, which was what every crystal singer obsessed about doing.
CrystalMUSH was all about roleplaying, but it was also one of the more technical MUSHes, where players who could code could create their own objects and personal and public spaces using TinyMUSH code. I wasn’t actually a coder when I began playing (though I’d taken courses in Fortran and Pascal in university some years before), I’d finished my writing certificate by this point and was working an unfulfilling secretarial job while I worked extremely part-time as editorial assistant and music co-editor for a small lifestyle magazine. I had a lot of spare time at work, as I was often usually just babysitting an empty office while the engineers who worked there were at customer sites in foreign countries, and I ended up creating several puzzle claims on the MUSH. And that’s where this whole rambling essay comes to a point.
In 1997, as I was first learning HTML and creating my first web personal sites, I was also learning how to write TinyMUSH code and building claims on CrystalMUSH. And that is when I wrote Claim Building on CrystalMUSH.
Yes, it’s still available, 13 years after I wrote it, more than 10 years after I had anything to do with MUSHing. I don’t even know whose site is hosting it. I was quite shocked to find it on Google. If people are still using it then I’m glad it’s still available to them, but I never thought that it would be around this long.
Eventually MUSHing gave way to blogging (for me), and writing gave way to coding and user experience design, and my online world turned into RSS feeds and web surfing and social networks and the occasional online game. And even though I do a lot of things with my hands that don’t involve being online, I spend a lot more of my spare time online or using a computer than I do offline. And sometimes I think I could be a lot more productive if I would stop thinking about the things I’d like to be making while I’m playing a game, and actually made them. Hmm…
One more tidbit to share from my old character’s info:
In spite of her initial reluctance to sing and a proclivity towards accident proneness, she has become reasonably successful in her profession, achieving the rank of Senior Crystal Singer. And, while she has succumbed to the dubious charms of her long-time singing partner, the notoriously volatile Farris Andrews, many speculate on the extent of her relationship with a certain meditech in whose company she is often found.
Hoo boy! I still blame MUSHing for ruining any writing promise I may have once had. (And praise it for my mad typing skills.) Oh, and by the way—I still know “Farris Andrews.” And when he met my then husband-to-be IRL, they discovered they’d known each other on a different MUSH. Small virtual world.